code:queues
no way to compare when less than two revisions
Differences
This shows you the differences between two versions of the page.
Previous revision | |||
— | code:queues [Unknown date] (current) – external edit (Unknown date) 127.0.0.1 | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== Queue modes ====== | ||
+ | RTS2 uses queue to facilitate both human-in-the-loop and autonomous scheduling. Multiple queues can be created in selector, and single queue is available in executor. New targets can be added to the queue with //queue// or // | ||
+ | |||
+ | The queue mode can be changed by changing _mode variable between: | ||
+ | |||
+ | * **FIFO** //(for First-In-First-Out)// | ||
+ | * **CIRCULAR** in this mode targets are recycled, putting the observed one to the end of queue. So assuming you selected **CIRCULAR** mode and queue targets with IDs 1002 and 1003, then 1002 will be observed, then 1003, then 1002, then 1003, etc.. untill observatory circumstances allow observations. | ||
+ | * **HIGHEST** in this mode the highest target is selected. | ||
+ | * **WESTEAST** in this mode target are selected from west to east, so the one which set early are observed as the first. | ||
+ | |||
+ | Queue mode describes how the targets will be ordered in the queue, and what will happen if the target is observed. |
code/queues.txt · Last modified: 2011/01/16 00:00 (external edit)