code:queues
Differences
This shows you the differences between two versions of the page.
Next revisionBoth sides next revision | |||
code:queues [2011/01/03 07:39] – note about queue modes pkubanek | code:queues [2011/01/15 20:36] – more in-depth note about queue modes pkubanek | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Queue modes ====== | ====== Queue modes ====== | ||
- | RTS2 uses queue to facilitate both human-in-the-loop and autonomous scheduling. | + | RTS2 uses queue to facilitate both human-in-the-loop and autonomous scheduling. |
* **FIFO** //(for First-In-First-Out)// | * **FIFO** //(for First-In-First-Out)// | ||
* **CIRCULAR** in this mode targets are recycled, putting the observed one to the end of queue. So assuming you selected **CIRCULAR** mode and queue targets with IDs 1002 and 1003, then 1002 will be observed, then 1003, then 1002, then 1003, etc.. untill observatory circumstances allow observations. | * **CIRCULAR** in this mode targets are recycled, putting the observed one to the end of queue. So assuming you selected **CIRCULAR** mode and queue targets with IDs 1002 and 1003, then 1002 will be observed, then 1003, then 1002, then 1003, etc.. untill observatory circumstances allow observations. | ||
+ | * **HIGHEST** in this mode the highest target is selected. | ||
+ | * **WESTEAST** in this mode target are selected from west to east, so the one which set early are observed as the first. | ||
+ | |||
+ |
code/queues.txt · Last modified: 2011/01/16 00:00 (external edit)